What do you create? Art, cartoons, music, games, etc?
I make games and am interested in creating something animated one day.
What inspires you to create?
I have had the need to create things for as long as I can remember.
At this point I am pretty sure that I make games because it allows me to create small worlds in which everything makes sense.
How do you keep yourself motivated? Do you work in short bursts of inspiration or do you have a daily routine?
I have no routine or dedication, so sometimes I spend weeks not working at all.
A long walk in the nearby forest is always a good thing though.
What do you do when you hit a creative block?
How do you deal with trolls online and in real life?
To my knowledge, I have never been “trolled”. A few of my games have really angry reviews, but they are all justified in one way or the other.
Have you ever created something you thought turned out pretty bad but then when you posted it online everyone else liked it more than your favorite creations? Why do you think that happens?
The closest thing to that would be Selectorium https://www.newgrounds.com/portal/view/689530
It is not my most liked game, but it was a very surprising expirience for me.
I thought the game would be bad because I only spend very little time on it, but appereantly people are able to endure a lot of bad art and sound if the core mechanic is halfway decent and engaging.
Has rejection ever affected your creative process?
Of course, in a lot of ways.
I used to really worry about not being able to live up to some of my older games. It was not easy for me to accept that I would not be able to do that all the time.
What is the best advice you ever received?
Make lots of small games.
What do you do when you’re not creating or posting on Newgrounds? Do you have a job? Are you a student?
Currently I am actually a full time game developer, but in a few months I will probably have to become a receptionist again.
What does the internet mean to you?
A distracting hate-love relationship, strongly bordering on addiction and Stockholm syndrome.
At first, because it got mentioned in “Indie game the Movie”.
Nowadays because, in my opinion, it is the only browser gaming website with a good curation system.
I have also come to personally really like the website and the people on it.
What is your favorite accomplishment? Post a link if it’s available online!
Probably Shword https://www.newgrounds.com/portal/view/678184
That was a week of very intense and satisfying work.
Do you enjoy sharing your work with others or do you prefer to go unnoticed? Why?
That depends on how much I like the game.
After making 4 really bad games in a row, I am still happy that I had to publish them (I am doing the one game per month challenge), because while they may have been horrible to play for a few poor people, they now constantly remind me of what I do not want to make.
What do you wish to accomplish with your art? Is it a hobby or do you plan on making it a career?
I want to communicate with people through my work, but it is not easy to do that and I think I have never actually succeeded with it.
I hope to finish my first commercial game soon and of course I hope to actually turn game developement into my long term job.
Do you ever feel that you have to censor your creativity because you don’t want to offend anyone?
Do you have your own “style” or do you just make whatever feels right at the time?
I am just lazy with art and sound, so I always work in very small resolutions and I guess that is my style now.
It was not a concious decision though.
In terms of design, I try to not make games that already exist a hundred times, so the mechanics in my games sometimes feel a little weird, which i guess is also something one could call a characteristic of mine.
Do you believe it’s important to get good reviews and have lots of followers or is just doing what you love to do enough to justify your work?
I used to be really into reviews and followers and all of that. On twitter I still am, but these weird obsessions with numbers thankfully go away after some time.
It is important to be active on social media as a game dev, but its not as important as making games.
Do you ever find yourself limited by the materials that you have available?
Yes, all the time and it is great.
I can not really code, so I have to be very simplistic and extra inventive with my gameplay to make something worthwhile.
What advice would you give someone just starting out?
Make one shitty, small, smelly game per week and do not worry if they suck.
Also visit the NG pages of your favourite creators and play their first games.
Everyone makes shit in the beginning and everyone also makes shit all the time. The shit never stops.
Do not worry about that, nobody is going to remember the bad games anyways.
Where can we find out more about your work? Post links to your Newgrounds page, Twitter, Facebook, Youtube, website, or anywhere else we can find you on the web!
Here is my twitter:
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